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Creative Teaching Press®

STEAM Design Challenges Resource Book, Grades 6-8

$19.99
Perfect for Makerspace and STEM programs! This teacher resource book for 6th, 7th, and 8th grades includes: • A year's worth of teacher lesson plans• STEAM design challenges that turn middle school students into inventors• Easy-to-follow lesson… Read more
Age Group
11-14 years
Grade Level
Grade 6-8
Material
Paper
Color
Multi
In stock — 43 available
Expected back in stock:
Perfect for Makerspace and STEM programs! This teacher resource book for 6th, 7th, and 8th grades includes:
• A year's worth of teacher lesson plans
• STEAM design challenges that turn middle school students into inventors
• Easy-to-follow lesson format (with standards identified for each lesson)
• Classroom-tested lessons

The STEAM Design Challenges in this 152-page book follow engineering practices to teach students in Grades 6-8 to solve a problem by designing, creating, and justifying their designs. They also allow art to support and enhance the learning of science and math while the engineering process is followed.

These engaging STEAM lessons:
• Integrate the Next Generation Science Standards and national standards from other disciplines
• Enhance learning across various disciplines
• Facilitate students in collaborating to solve real-world scenarios
• Promote critical thinking, analytical thinking, and reflective thinking
• Incorporate the Five E's Instructional Model (engage, explore, explain, elaborate, evaluate)
• Are classroom tested

Engineering Design Process
The lessons in this book are intended to support the engineering design process in which teachers become a facilitator by encouraging and guiding students to work as a team to find a creative solution to a real-world problem without providing step-by-step instructions. Students are inspired to act as scientists and engineers through the use of sketches, diagrams, mathematical relationships, and literacy connections. By creating their very own models and products based on background information from their studies, students are immediately engaged through a meaningful, rewarding lesson.

More about the lessons
Each lesson begins by presenting students with a design challenge scenario in order to immediately excite students with a real-world situation that they are on a mission to solve. Students are then given a dilemma, mission, and blueprint design sheet and are asked to collaborate with team members to create several prototypes. Students present their prototypes to their teacher, construct their design, test their design, engage in a class discussion about their design, and then modify their design. Finally, teams create a justification piece in order to sell their new prototype (ex. persuasive letter, video, advertisement etc.).

Key Features

  • Fun and engaging STEAM lessons promote analytical and reflective thinking
  • 152 pages
  • Support and enhance the learning of science and math while the engineering process is followed.
  • Fun and engaging STEAM lessons promote analytical and reflective thinking
Age 11-14 years
Balloon No
Battery Included N
Brand Creative Teaching Press®
Color Multi
Contains Aerosol No
Contains Chemicals No
Contains Pesticide/Herbicide/Fungicide No
Contains a Circuit Board No
Contains a Light Bulb No
Contains a Marble No
Contains a Small Ball No
Contains or is a Small Magnet No
Eco Friendly Yes
Free Flowing Liquid No
Grade Grade 6-8
Has Warranty No
Height (in) 0.250000
Is a Marble No
Is a Small Ball No
Length (in) 11.000000
Material Paper
Media Mail Eligible No
Package Contains 1 STEAM Design Challenges book
Package Count 1
Registered with WERCS N
Regulated by the US FDA No
Sharp Points or Edges No
Size 11" x 8.75" x 0.35"
Small Parts No
Suitable for Consumption No
Unit of Measure EA
Vendor CREATIVE TEACHING PRESS
What Makes it Eco Friendly Made from Recycled Material
Width (in) 8.500000
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